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wtorek, 7 grudnia 2010

Structure of Kingdom

Structure of Kingdom




[Zone Division]
The Castle of Noatun is divided into two zones- the Town Zone (the bottom left corner) and the Castle War Zone (the top and bottom right corner). The Castle War Zone and The Fartel Desert Zone are separated by stockades at the entrance of the castle of Noatun. The outer side of the stockade is a normal zone, therefore during the Castle war, any PK activities there will be assessed by the PK system.
When the castle war begins, all the gates that are marked on the map will be closed. The Tower of Thor will appear just outside the city zone and the inner city zone. The Tower will attack everyone that comes close to it but it doesn't mean it can't be damaged. The city gate that separates the Town Zone and the Castle War Zone will not be damaged and the gate can't be opened during a Castle war. The guild members who captured the Castle of Noatun can use the Teleport Gate in their Guild Zone to teleport back to the "Castle War Zone".

[Moving to "Siege Warfare Progress Zone"]
Once the castle war has started, participating characters will be summoned to a specified place outside the town. Members of the guild who captured the castle will remain inside the castle. They have to go through the Fartel Desert (which is located at the south of the kingdom) to get to the Castle of Noatun. During the castle war, players are prohibited to use summons, teleport and teleport scroll when they are inside the Castle of Noatun, therefore they must do all the necessary actions outside the Castle War zone.
During the Castle War, players can use the teleport gate at each town to teleport to the "Town Zone" in the Castle of Noatun, but they must enter the gate that separates the town zone and the castle war zone.

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