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Aside from the 4 main attributes of Strength, Constitution, Intelligence, and Dexterity there are sub stats that also affect a lot of components in the game. Each are explained below:
- Atk (Attack Damage)
* ATK stands for Attack and gives an indication of how much damage you will do when you hit something physically.
* The visible components of the ATK score are your Strength plus the Atk damage of the weapon you are using together with the options from your armors and accessories.
- MAtk (Magic Attack Damage)
* MATK stands for Magic Attack and gives an indication of how much damage a spell will do
when cast.
* Any time you use a magical attack, a random number between the Min Matk and Max Matk
is generated and that number is used as the attack power (base damage) of every hit in
that spell.
- Hit
* Hit refers to your ability to hit a target. It is the opposite of Evasion. Hit rate can be increased
by acquiring a Sephira Skill (Concentration).
- Atk (Attack Damage)
* ATK stands for Attack and gives an indication of how much damage you will do when you hit something physically.
* The visible components of the ATK score are your Strength plus the Atk damage of the weapon you are using together with the options from your armors and accessories.
- MAtk (Magic Attack Damage)
* MATK stands for Magic Attack and gives an indication of how much damage a spell will do
when cast.
* Any time you use a magical attack, a random number between the Min Matk and Max Matk
is generated and that number is used as the attack power (base damage) of every hit in
that spell.
- Hit
* Hit refers to your ability to hit a target. It is the opposite of Evasion. Hit rate can be increased
by acquiring a Sephira Skill (Concentration).
- Critical
* Critical is your chance of striking a critical blow against a target.
* Each point of Critical increases your ability to cause a critical by 1%.
* Criticals are checked for after seeing if your Hit overcomes the targets Flee.
So you cannot actually land a Critical if you have no chance of hitting at all.
* A Critical hit always hits for maximum damage.
* You can tell a Critical has landed when you see the big yellow bold number.
* Critical rate of hunters increases as their DEX increases.
* Critical is your chance of striking a critical blow against a target.
* Each point of Critical increases your ability to cause a critical by 1%.
* Criticals are checked for after seeing if your Hit overcomes the targets Flee.
So you cannot actually land a Critical if you have no chance of hitting at all.
* A Critical hit always hits for maximum damage.
* You can tell a Critical has landed when you see the big yellow bold number.
* Critical rate of hunters increases as their DEX increases.
- Def
* Def means Defense and refers to your ability to reduce damage inflicted on you.
* The left-hand part of DEF is derived only from items of Armor (including any pluses on them).
* The right-hand part of DEF is derived from items of Armor (including any pluses on them) plus
all the buffs that increases or decreases DEF.
- RESIST
* RESIST means elemental resistance and refers to your ability to reduce magical damage
inflicted on you.
* The rate of RESIST is derived from items of Armor (only the Resistance options) and reduces
damage by a percentage.
* Def means Defense and refers to your ability to reduce damage inflicted on you.
* The left-hand part of DEF is derived only from items of Armor (including any pluses on them).
* The right-hand part of DEF is derived from items of Armor (including any pluses on them) plus
all the buffs that increases or decreases DEF.
- RESIST
* RESIST means elemental resistance and refers to your ability to reduce magical damage
inflicted on you.
* The rate of RESIST is derived from items of Armor (only the Resistance options) and reduces
damage by a percentage.
- Evasion
* Evasion is a measurement of your ability to dodge attacks made on you.
* Evasion increases as your DEX increases.
- ASPD
* ASPD stands for Attack Speed and is a measurement of your ability to swing fast.
* ASPD is improved by your the (ASPD option) of the weapon/s you are wielding, accessories
and your DEX.
- HP
* HP stands for Hit Points or Health Points and is a measurement of how long you can sustain
damage before your character dies.
* HP is improved by your Base Level by an amount depending on your class. It is also improved
by your CON.
* Items that give HP bonuses (except earings by percentage) give an HP Addition of the same size.
- HP Recovery
* HP recovery is the rate at which a character recovers HP.
* You recover HP every 8 consecutive seconds.
- MP
* MP stands for Mana Points and is a measurement of how many skills and spells you can use
before your abilities are exhausted.
* MP is improved by your Base Level by an amount depending on your class. It is also improved
by your INT.
* Evasion is a measurement of your ability to dodge attacks made on you.
* Evasion increases as your DEX increases.
- ASPD
* ASPD stands for Attack Speed and is a measurement of your ability to swing fast.
* ASPD is improved by your the (ASPD option) of the weapon/s you are wielding, accessories
and your DEX.
- HP
* HP stands for Hit Points or Health Points and is a measurement of how long you can sustain
damage before your character dies.
* HP is improved by your Base Level by an amount depending on your class. It is also improved
by your CON.
* Items that give HP bonuses (except earings by percentage) give an HP Addition of the same size.
- HP Recovery
* HP recovery is the rate at which a character recovers HP.
* You recover HP every 8 consecutive seconds.
- MP
* MP stands for Mana Points and is a measurement of how many skills and spells you can use
before your abilities are exhausted.
* MP is improved by your Base Level by an amount depending on your class. It is also improved
by your INT.
- MP Recovery
* MP Recovery is the rate at which a character recovers SP.
* You recover SP every 8 seconds while standing and/or walking.
* MP Recovery is the rate at which a character recovers SP.
* You recover SP every 8 seconds while standing and/or walking.
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